Iðunn O'Mann | ||
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Sex | Female | |
Age | Mid-to-Late 20s | |
Birthday | March 13 [2022] | |
Height | 5'6 (168 cm)) | |
Weight | 120 lbs (54.4 kg) | |
Sexuality | Aromantic Asexual | |
Occupation | Freelance Mechanic Amateur Metallurgist/ Alchemist/Illegal Pawnbroker | |
Religion | Pastafarian (Unironically) | |
Symbolism | ||
Tarot | X: Wheel of Fortune | |
MBTI | ESTP-A | |
Archetype | The Explorer | |
Alignment | Chaotic Neutral | |
Conditions | ||
Autism | ||
Other Undiagnosed Mental Illness | ||
"Would you be scared if I did this?" *Takes out gun and shoots someone*
Basic Info
A deadpan, yet animated woman who loves science and odd experiments. Carefree, fun, and not mentally 'all there.' Doesn't take anything seriously, and isn't good at understanding other people's emotions. She loves picking up new hobbies, but has a particularly big interest in weapons, especially guns. Hoards trash and other knick-knacks, and owns an illegal pawnshop (her house), where she sells and trades stuff.
- She's a hoarder, collecting other people's trash and other oddities.
- She adores guns, and tends to fire them very often, like if she's greeting someone, or pointing at something she wants people to see.
- She loves decorating things, but isn't someone with any sense of aesthetics, just throwing things together. Her 'aeshetic' is chaos.
- She treats societal laws the same as scientific laws in that they should be impossible to break if true. Therefore, if she's capable of breaking them, then it was never a law to begin with.
- She's incredibly forgiving, given she takes nothing seriously. Still, she is dangerous, because she doesn't care about anyone else's well-being, outside of the fact that 'things will be less fun if this person were hurt.'
- Despite her overall lack of intelligence, she's booksmart about topics she's passionate about, like guns or mechanics. She doesn't apply the knowledge the best, though.
- Somedays, she'll cause horrible mischief, and other days, she'll be genuinely useful, because she has an interest in the task at hand. It's a gamble.
Trivia
- Her name is a pun of 'I dunno' man,' because like 'September,' it was a placeholder name that just stuck. (That said, it's pronounced Ee-a-done, not 'Eye-done').
- Despite owning so many cool/scary weapons, Idunn's melee weapon of choice is a metal pole.
- She loves playing with mercury (oh no).
- She tends to break into her friends' houses/businesses, to use their kitchens/tools.
- When she’s losing blood, she doesn’t want to bandage it, because she likes the wooziness.
- Despite the threatening 'no trespassers' signs in her yard (which she just finds funny), she loves people visiting her house unannounced.
- Idunn is a rare case of me taking inspiration from existing media. In her original canon, her rich family bickered over inheritance (Umineko), and her uncle, Absit, sacrificed them into a Philosopher's Stone (Fullmetal Alchemist). Her design took inspiration from Umineko as well.
Likes
- Guns
- Snow
- Hitting Things
- Climbing Stuff
- Dumpster Diving
- Hoarding
- Playing in the Dirt
- Mixing Things Together
Dislikes
- Quiet
- Rules
- Being Abandoned
- Sticklers
- Enclosed Spaces
Philosophy
"Wanna' play tag?" *Hits with metal pole* "You're it! Bwhewhehweh!"
Fun is Number One!
Idunn doesn't think hard about life. She does what she likes, because why would she do stuff she doesn't like? That doesn't make sense. It's very simple.
History
Earth Canon
Idunn was always a chaotic gremlin and a pain to her entire family, both nuclear and extended. Her mother scolded her constantly, while her father mainly ignored her, often handing her off to Absit to take care of, because he was too lazy to take care of her himself. Therefore, in a way, Absit was more a father to her than anyone else, despite his intense fear of her.
She wasn't interested in school, outside of biology class (only for the "experiments"), but thankfully, a passion for machines lead her to going to a trade school and learning how to become a mechanic. Now she does odd jobs, usually living with her uncle, Absit, since nobody else will have her.
Fantasy Canon
It starts out the same, outside of it being a world with magic, but bickering about inheritance after her grandfather's death leads to Absit snapping. He sacrifices everyone but Idunn (including his own son, accidentally) to create a Philosopher's Stone, in hopes to revive his dad. Idunn walks in on it and steals the stone away, which now contains her family's souls. They keep asking her to find a way to free them, but she doesn't want to. The stone is the source of her Knowledge Cleric powers: her ability to temporarily pick up new skills is getting skills from her family members in the stone.
Absit was still a sad, pathetic daddy's boy in this canon, but was more cartoonishly evil and gloaty once he snapped.